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<feed xml:lang="en-us" xmlns="http://www.w3.org/2005/Atom"><title>Simon Willison's Weblog: pixelart</title><link href="http://simonwillison.net/" rel="alternate"/><link href="http://simonwillison.net/tags/pixelart.atom" rel="self"/><id>http://simonwillison.net/</id><updated>2023-04-10T16:59:06+00:00</updated><author><name>Simon Willison</name></author><entry><title>Floor796</title><link href="https://simonwillison.net/2023/Apr/10/floor796/#atom-tag" rel="alternate"/><published>2023-04-10T16:59:06+00:00</published><updated>2023-04-10T16:59:06+00:00</updated><id>https://simonwillison.net/2023/Apr/10/floor796/#atom-tag</id><summary type="html">
    
&lt;p&gt;&lt;strong&gt;&lt;a href="https://floor796.com/#t1l1,362,151"&gt;Floor796&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
“An ever-expanding animation scene showing the life of the 796th floor of the huge space station” by Russian artist 0x00, who built their own custom browser-based pixel animation tool with which they are constructing this project. Absolutely crammed with pop culture references and easter eggs. The “Changes” link at the top shows almost daily updates, with links to jump to the latest content.

    &lt;p&gt;&lt;small&gt;&lt;/small&gt;Via &lt;a href="https://news.ycombinator.com/item?id=35510067"&gt;Hacker News&lt;/a&gt;&lt;/small&gt;&lt;/p&gt;


    &lt;p&gt;Tags: &lt;a href="https://simonwillison.net/tags/art"&gt;art&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/pixelart"&gt;pixelart&lt;/a&gt;&lt;/p&gt;



</summary><category term="art"/><category term="pixelart"/></entry><entry><title>three.js examples: webgl_postprocessing_pixel</title><link href="https://simonwillison.net/2022/Dec/1/threejs-examples/#atom-tag" rel="alternate"/><published>2022-12-01T21:57:44+00:00</published><updated>2022-12-01T21:57:44+00:00</updated><id>https://simonwillison.net/2022/Dec/1/threejs-examples/#atom-tag</id><summary type="html">
    
&lt;p&gt;&lt;strong&gt;&lt;a href="https://threejs.org/examples/?q=pixel#webgl_postprocessing_pixel"&gt;three.js examples: webgl_postprocessing_pixel&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
Neat new example for three.js that uses a pixel-shader postprocessor to apply an isometric pixel-art feel to a 3D scene.

    &lt;p&gt;&lt;small&gt;&lt;/small&gt;Via &lt;a href="https://news.ycombinator.com/item?id=33814573"&gt;Hacker News&lt;/a&gt;&lt;/small&gt;&lt;/p&gt;


    &lt;p&gt;Tags: &lt;a href="https://simonwillison.net/tags/3d"&gt;3d&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/javascript"&gt;javascript&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/pixelart"&gt;pixelart&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/webgl"&gt;webgl&lt;/a&gt;&lt;/p&gt;



</summary><category term="3d"/><category term="javascript"/><category term="pixelart"/><category term="webgl"/></entry><entry><title>Game developer’s guide to graphical projections (with video game examples), Part 1: Introduction</title><link href="https://simonwillison.net/2017/Dec/28/game-developers-guide-to-graphical-projections/#atom-tag" rel="alternate"/><published>2017-12-28T01:07:36+00:00</published><updated>2017-12-28T01:07:36+00:00</updated><id>https://simonwillison.net/2017/Dec/28/game-developers-guide-to-graphical-projections/#atom-tag</id><summary type="html">
    
&lt;p&gt;&lt;strong&gt;&lt;a href="https://medium.com/retronator-magazine/game-developers-guide-to-graphical-projections-with-video-game-examples-part-1-introduction-aa3d051c137d"&gt;Game developer’s guide to graphical projections (with video game examples), Part 1: Introduction&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
Absolutely delightful series of illustrated essays by Matej ‘Retro’ Jan explaining how different graphical projections can be used for video game art. Each concept is illustrated by screenshots or gifs from a mixture of games spanning four decades. Reading this was a real treat.


    &lt;p&gt;Tags: &lt;a href="https://simonwillison.net/tags/art"&gt;art&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/game-design"&gt;game-design&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/games"&gt;games&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/pixelart"&gt;pixelart&lt;/a&gt;&lt;/p&gt;



</summary><category term="art"/><category term="game-design"/><category term="games"/><category term="pixelart"/></entry><entry><title>Goon City</title><link href="https://simonwillison.net/2008/Sep/14/goon/#atom-tag" rel="alternate"/><published>2008-09-14T23:09:47+00:00</published><updated>2008-09-14T23:09:47+00:00</updated><id>https://simonwillison.net/2008/Sep/14/goon/#atom-tag</id><summary type="html">
    
&lt;p&gt;&lt;strong&gt;&lt;a href="http://www.gooncity.com/"&gt;Goon City&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
Every internet meme ever, rendered in pixel art. See if you can find the Zeppelin.


    &lt;p&gt;Tags: &lt;a href="https://simonwillison.net/tags/funny"&gt;funny&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/gooncity"&gt;gooncity&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/memes"&gt;memes&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/pixelart"&gt;pixelart&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/somethingawful"&gt;somethingawful&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/zeppelins"&gt;zeppelins&lt;/a&gt;&lt;/p&gt;



</summary><category term="funny"/><category term="gooncity"/><category term="memes"/><category term="pixelart"/><category term="somethingawful"/><category term="zeppelins"/></entry></feed>