<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en-us" xmlns="http://www.w3.org/2005/Atom"><title>Simon Willison's Weblog: pygame</title><link href="http://simonwillison.net/" rel="alternate"/><link href="http://simonwillison.net/tags/pygame.atom" rel="self"/><id>http://simonwillison.net/</id><updated>2024-05-28T19:04:17+00:00</updated><author><name>Simon Willison</name></author><entry><title>Pyodide 0.26 Release</title><link href="https://simonwillison.net/2024/May/28/pyodide-026/#atom-tag" rel="alternate"/><published>2024-05-28T19:04:17+00:00</published><updated>2024-05-28T19:04:17+00:00</updated><id>https://simonwillison.net/2024/May/28/pyodide-026/#atom-tag</id><summary type="html">
    
&lt;p&gt;&lt;strong&gt;&lt;a href="https://blog.pyodide.org/posts/0.26-release/"&gt;Pyodide 0.26 Release&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
PyOdide provides Python packaged for browser WebAssembly alongside an ecosystem of additional tools and libraries to help Python and JavaScript work together.&lt;/p&gt;
&lt;p&gt;The latest release bumps the Python version up to 3.12, and also adds support for &lt;a href="https://github.com/pygame-community/pygame-ce"&gt;pygame-ce&lt;/a&gt;, allowing games written using pygame to run directly in the browser.&lt;/p&gt;
&lt;p&gt;The PyOdide community also &lt;a href="https://github.com/pypa/cibuildwheel/pull/1456"&gt;just landed&lt;/a&gt; a 14-month-long PR adding support to cibuildwheel, which should make it easier to ship binary wheels targeting PyOdide.

    &lt;p&gt;&lt;small&gt;&lt;/small&gt;Via &lt;a href="https://twitter.com/pyodide/status/1795420504511123523"&gt;@pyodide&lt;/a&gt;&lt;/small&gt;&lt;/p&gt;


    &lt;p&gt;Tags: &lt;a href="https://simonwillison.net/tags/javascript"&gt;javascript&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/pygame"&gt;pygame&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/python"&gt;python&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/webassembly"&gt;webassembly&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/pyodide"&gt;pyodide&lt;/a&gt;&lt;/p&gt;



</summary><category term="javascript"/><category term="pygame"/><category term="python"/><category term="webassembly"/><category term="pyodide"/></entry><entry><title>Pvote</title><link href="https://simonwillison.net/2007/Dec/22/pvote/#atom-tag" rel="alternate"/><published>2007-12-22T13:04:46+00:00</published><updated>2007-12-22T13:04:46+00:00</updated><id>https://simonwillison.net/2007/Dec/22/pvote/#atom-tag</id><summary type="html">
    
&lt;p&gt;&lt;strong&gt;&lt;a href="http://pvote.org/"&gt;Pvote&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
Electronic voting machine software in 460 lines of highly readable Python (using Pygame), implemented by Ka-Ping Yee for his doctoral dissertation. Demonstrates prerendering, where as much of the UI as possible is defined in a separate ballot definition file.

    &lt;p&gt;&lt;small&gt;&lt;/small&gt;Via &lt;a href="http://zestyping.livejournal.com/234617.html"&gt;zestyping&lt;/a&gt;&lt;/small&gt;&lt;/p&gt;


    &lt;p&gt;Tags: &lt;a href="https://simonwillison.net/tags/electronicvoting"&gt;electronicvoting&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/evoting"&gt;evoting&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/ka-ping-yee"&gt;ka-ping-yee&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/pvote"&gt;pvote&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/pygame"&gt;pygame&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/python"&gt;python&lt;/a&gt;&lt;/p&gt;



</summary><category term="electronicvoting"/><category term="evoting"/><category term="ka-ping-yee"/><category term="pvote"/><category term="pygame"/><category term="python"/></entry></feed>