<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en-us" xmlns="http://www.w3.org/2005/Atom"><title>Simon Willison's Weblog: theescapist</title><link href="http://simonwillison.net/" rel="alternate"/><link href="http://simonwillison.net/tags/theescapist.atom" rel="self"/><id>http://simonwillison.net/</id><updated>2008-05-25T14:04:30+00:00</updated><author><name>Simon Willison</name></author><entry><title>Walk, Don't Run</title><link href="https://simonwillison.net/2008/May/25/escapist/#atom-tag" rel="alternate"/><published>2008-05-25T14:04:30+00:00</published><updated>2008-05-25T14:04:30+00:00</updated><id>https://simonwillison.net/2008/May/25/escapist/#atom-tag</id><summary type="html">
    
&lt;p&gt;&lt;strong&gt;&lt;a href="http://www.escapistmagazine.com/articles/view/issues/issue_150/4920-Walk-Don-t-Run"&gt;Walk, Don&amp;#x27;t Run&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
A retrospective look at Grim Fandango (possibly my favourite game of all time) and the fan community that are keeping it alive, nearly a decade after it was first released.

    &lt;p&gt;&lt;small&gt;&lt;/small&gt;Via &lt;a href="http://www.escapistmagazine.com/"&gt;The Escapist&lt;/a&gt;&lt;/small&gt;&lt;/p&gt;


    &lt;p&gt;Tags: &lt;a href="https://simonwillison.net/tags/game-design"&gt;game-design&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/games"&gt;games&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/grim-fandango"&gt;grim-fandango&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/theescapist"&gt;theescapist&lt;/a&gt;&lt;/p&gt;



</summary><category term="game-design"/><category term="games"/><category term="grim-fandango"/><category term="theescapist"/></entry></feed>